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Warhammer 40k: Tank Shock Organized Play

When:
April 21, 2016 @ 6:00 pm – May 21, 2016 @ 9:00 pm
2016-04-21T18:00:00-06:00
2016-05-21T21:00:00-06:00
Cost:
Free

tank_shock_logo

Tank Shock is an Organized Play program created by Games Workshop. Only select stores had the option to participate, and Blakfyre is one of them!

Tank Shock is a tank-themed series of events. The dates and details of each event are listed below. Every participant will get a special set of tokens unique to this event (while supplies last). You can get multiple token sets by attending multiple events! Also, participants in the assembly and painting events can earn certificates which will give your tanks additional benefits in subsequent games!

While this is a tank-themed event, you do not HAVE to run tanks. We want everyone to participate who wants to, so Monstrous creatures are allowed (if you’re playing Tyranids), and pretty much any armored vehicle will count. The point is to have fun!

Tank Shock Assembly
Thursday, April 21st
6:00pm

This is a casual assembly event. Bring your tank(s) to assemble with other 40k players. Certificates will be given out to participants for the best assembly (for those of you who want to customize your tanks). Remember, Monstrous creatures count, as does pretty much any armored vehicle!

There is a separate category for younger/inexperienced participants. So three certificates will be given out for “standard” and three for “youngbloods”.

Tank shock Paint Deadline
Thursday, May 5th
6:00pm

Submit your painted tank (or monstrous creature) to show off! The tank must be painted AFTER the April 21st assembly day, so no submitting models you’ve painted prior to this event. You can submit the model any time up to and including May 5th.

Certificates will be given out based on the best paint job (as determined by the staff at Blakfyre). There is a separate category for younger/inexperienced participants. So three certificates will be given out for “standard” and three for “youngbloods”.

Armoured Patrol: Small 1-on-1
Thursday, May 5th
6:00pm

Each player must bring an army of up to 500 points in size. Players are encouraged to field at least one vehicle, in order to make use of the Elite Vehicle Assets table (see below).

The Mission: The game is set up and played exactly like an Eternal War: Purge the Alien mission (see rulebook, p.143), escept that Slay the Warlord secondary objective is not in effect. Players may still nominate a character to be their Warlord if they wish, and generate a Warlord Trait as normal.

This is largely a casual event, with a fun rules variant. These games tend to be fast, so there will be plenty of opportunity to play against multiple opponents and potentially try out different army lists.

Mechanised Strike Multi-player
Thursday, May 12th
6:00pm

This is a multiplayer battle. Each player will bring an army of up to 750 points. Players are encouraged to field at least one vehicle, in order to make use of the Elite Vehicle Assets table (see below).

The Mission: Generate the mission from the Maelstrom of War section (see rulebook p.148-153).

 

Operation Linebreaker Large Multiplayer
Saturday, May 21st
11:00am

This is a multi-player casual “tournament-style” team format. Everyone will divide up into two sides: Imperial Survivors, and Renegade Foundries. Each player will bring an army of up to 750 points. Players are encouraged to field at least one vehicle, in order to make use of the Elite Vehicle Assets table (see below). The event will be run over three rounds, each round lasting up to 2 hours.

Each round, two random players from each faction will be paired against each other. So each player will have a teammate from their own faction and play against a team from the other faction. Standard allied rules apply. At the end of the event, the faction with the highest combined score will be declared the winner. (There will be no individual winners declared, nor additional prizes.)

The Mission: Each round, a mission will be randomly generated from the Maelstrom of War section (see rulebook p.148-153), re-rolling any missions which have already been played. All players will play the same mission in each round.

 

Elite Vehicle Assets

At the start of any game played using the Tank Shock event rules, each player must generate an Elite Vehicle Asset by rolling a 2d6 and consulting the Elite Vehicle Assets table. The result is applied to one vehicle model under the player’s control, and the benefit lasts for the duration of the battle.

Additionally, further bonuses can be generated as follows:

  • Any player whose army contains at least one model completed for a Tank Shock painting or assembly challenge may generate an additional Elite Vehicle Asset and apply it to any vehicle of their choice
  • Make an additional 2d6 roll for any vehicle which destroys an enemy vehicle in the shooting phase, and apply the bonus to that vehicle immediately.

If an army contains no vehicles, a single Monstrous Creature unit may be given the Tank Hunters special rule to act as an anti-armour countermeasures for the force.

 

Elite Vehicle Assets Table

2: Mighty Hull– The vehicle has a 5+ Invulnerable save.
3: Battlefield Scanning– The vehicle ignores Dangerous Terrain tests and may move an additional 2″ when moving Flat Out.
4: Armour Killer– This vehicle has the Tank Hunters special rule.
5: Precision Engineering– Subtract 1 from all rolls on the Vehicle Damage table when resolving damage against this vehicle (to a minimum of 1).
6: Moving Bastion– This vehicle immediately gains a Hull Point. This may take it over its starting number of Hull Points.
7: Predatory Ordnance– This vehicle has a Ballistic Skill of 5 and may fire Snap Fire shots at Ballistic Skill 2
8: Adaptive Shielding– Ranged weapons with the Melta and/or Lance special rules gain no benefit from those rules when shooting at this vehicle.
9: Shadow Hunter– This vehicle has the Stealth special rule.
10: Aerial Tracking– In any turn in which this vehicle remained stationary in its Movement Phase, it can fire using its normal Ballistic Skill when shooting at Flyers, Flying Monstrous Creatures, and Skimmers.
11: Beastslayer– This vehicle has the Monster Hunter special rule.
12: Target Lock– All of this vehicle’s weapons have the Ignores Cover special rule.